Environments Gallery
These are some of the levels I was responsible for in DCUO. I often spent my time modeling the structure of the level, creating base texture sets as well as doing some major props I would need to start world building. Other artists would often team up with me and create additional components for me to complete world building, and then I would spend the rest of the time finalising the lighting and polishing the level. Of course not every level was the same and sometimes I would only have one other artist, other times it would be many.
-
The Batcave (7)
The Batcave: This level was a spinoff of the Batcave raid series that I split with another artist. Using those assets we created, I was able to build this pretty quickly. The only parts I had to create from scratch were the custom balcony shapes needed for PvP. -
JLA Watchtower (5)
Justice League Watchtower Headquarters: This was a massive player city with no less then 4 artists at any one time. I was responsible for the a lot of work in the central hub as well as tech wing of this facility, and much of its exterior skin. -
Arkham Asylum (4)
Arkham Asylum Raid for DC Universe Online. I shared this dungeon with another SR artist. He created a room for us to base the rest of the raid off of, we split it in half and with the support from another prop artist were able to create, world build and light a rather large dungeon. -
Ace Chemicals (4)
Ace Chemicals Raid from DC Universe Online. This was a pretty much solo effort as far as world building and lighting go. I started by creating the structure peices such as walls, hallways, floors cielings, etc. Then I had a prop artist start making supporting peices such as pipes, tanks, etc. This was actually one of my favorite places to go in game.


