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Experiences:
I have been in the PC Game Industry as a 3d Artist for over ten years. My experience during that time has been in providing top quality assets for a variety of single player and multiplayer games. In the later part of my career I have been able to spend a lot of time not only making assets but world building and lighting in Unreal which has been a real pleasure. I have done a variety of dungeons and levels using the engine over the last 4 years of development on DCUO. I now work for Certain Affinity where I have been fortunate enough to work on the Halo series and a brand new unannounced project!
Projects:
Certain Affinity
April 2011 – Present
Sr. Environment Artist
Asset creation, world building, and lighting for a variety of environments in the Halo universe.
Sony Online Entertainment
May 2004 – April 2011
Sr. Environment Artist
Asset creation, world building, and lighting for a variety of environments in several games over the last 7 years. Also had the opportunity to mentor a new generation of artists coming into the industry and lead small strike teams on high profile levels.
Mad Doc Software
April 2001 – May 2004
Artist II
Created a variety of assets and environments for RTS level games in the Empire Earth and Star Trek IPs.
Taldren Software
July 2000 – December 2000
Contract Artist
Provided several Star Trek themed ships for Star Trek: Star Fleet Command Series.
Released Game Credits:
Halo 4: Castle Map Pack (2013)
Halo 4 (2012)
Halo Anniversary Edition (2011)
DC Universe Online (2011)
Star Wars Galaxies: Trails of Obi-Wan (2007)
Star Trek Legacy (2007)
Star Wars Galaxies: Rage of the Wookies (2006)
Empire Earth II: The Art of Supremacy (2006)
Empire Earth II (2005)
Star Wars Galaxies: Jump to Lightspeed (2004)
Star Trek Armada II (2001)
Star Trek Star Fleet Command: Orion Pirates (2000)
Tools and Software:
Adobe Photoshop CS5.1, AutoDesk 3ds Max, AutoDesk Maya 2012, Modo 601, Halotech, Unreal 3 editor,
Z-brush 4, Roadkill, xNormal, Crazy Bump
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