Experiences:

I have been in the Game Industry as a Sr Environment Artist for nearly 15 years. During that time I have been able to work on a variety of platforms from PC, Xbox 360, XBox One, PS3/4. The bulk of my experience has been in hard surface modelling, texturing and level building for a variety of first person shooters, and MMOs as well as quite a few strategy games. I have been able to use a very wide variety of engines from custom tools like the Halo engine to popular editors like Unreal. I have also been able to use many of the industries best modelling and texture creation tools such as Maya, Max, Modo, Photoshop, DDO and NDO.  During my time with Certain Affinity I have been fortunate enough to work on the Halo series and Call of Cuty series among other things. 

 

Projects:

Certain Affinity

April 2011 – Present

Sr. Environment Artist

Specializing in Hard surface modelling, texturing and world building. Also a variety of mentoring and leadership roles.

 

Sony Online Entertainment

May 2004 – April 2011

Sr. Environment Artist

Specializing in Hard surface modelling, texturing and world building. Also did some work with lighting and material creation in Unreal. I was able to participate in a variety of mentoring and leadership roles.

 

Mad Doc Software

April 2001 – May 2004

Artist II

Created a variety of assets and environments for RTS level games in the Empire Earth and Star Trek IPs.

 

Taldren Software

July 2000 – December 2000

Contract Artist

Provided several Star Trek themed ships for Star Trek: Star Fleet Command Series.

 

Released Game Credits:

Halo Master Chief Collection (2015)

Call of Duty: Ghosts (2014)

Halo 4: Castle Map Pack (2013)

Halo 4 (2012)

Halo Anniversary Edition (2011)

DC Universe Online (2011)

Star Wars Galaxies: Trails of Obi-Wan (2007)

Star Trek Legacy (2007)

Star Wars Galaxies: Rage of the Wookies (2006)

Empire Earth II: The Art of Supremacy (2006)

Empire Earth II (2005)

Star Wars Galaxies: Jump to Lightspeed (2004)

Star Trek Armada II (2001)

Star Trek Star Fleet Command: Orion Pirates (2000)

 

Tools and Software:

Adobe Photoshop, AutoDesk 3ds Max, AutoDesk Maya, Modo 801, Halotech,  Unreal editor,

Z-brush, Roadkill, xNormal, Crazy Bump, DDO, NDO

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